Often the work I make is site specific, or requires something from the space that I cannot offer in my studio. In such a case you try to understand the relation between space and work by scale models or mockups.
As soon as things start to move it becomes a lot more difficult. When the interaction of materials is so important, it is almost impossible to work on scale. So it becomes a mind game; a structure of tests and assumptions.
The different parts are made on location and hopefully they start adding up. From a technical as well as a visual perspective.
Physical presence is an essential part of my work - the work is physical: the noises, shakes and moves. And it has an impact on how people deal with those themselves and watch how others cope.
When you are developing an idea, you make an imaginary model of it. You don’t know how it is going to work out, but you try to visualize it. Eventually the work becomes more interesting when it really exists and you can watch how people react.